Press "Play" or "Next" — orange box marks the current step.
- Center dot
- On, size 2
- Outline
- On, thickness 1
- Inner line thickness
- 2
- Inner line length
- 2
- Inner line offset
- 0
0;s;1;P;o;1;d;1;f;0;m;1;0l;2;0o;0;0a;1;0f;0;1b;0;S;b;1;c;8;t;00FF66FF;o;1
Drawn at the player's own resolution: later rectangles cover earlier ones; some white isn't retained.
Thick blue lines mark screen center, between two pixels: adjacent pixels are −1 and +1, no 0.
The draw model is calibrated and verified pixel by pixel against 13 in-game 1:1 screenshots unaffected by firing error. With firing error on, lines shift outward with weapon spread; this shows static geometry only.
What this site does: draws rounding combinations with these rules and keeps the one closest to the original scaled to your resolution. A card is marked Approximate when a line the original actually draws has firing error on (unless the code uses the crosshair offset in place of the firing error offset); when no combination keeps every line and the dot as visible or hidden as before; when even the best match is under 50% similar; or when your resolution has no precomputed result and is scaled proportionally.